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Variants
Use the Variant Management UI to activate and manage Variants within your project. First, make sure you have the Variant Manager plugin turned on to enable this UI. Once you've enabled the Variant Manager Plugin it will display the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To remove the binding of an Actor click it in the list, and then select Unbind from within the context menu.
On the right-hand column you'll see the Values panel. If you click on a property you'll see the value that was saved. The right-hand side button lets you to save the current value. When you change the value the Variant will update the recorded value and record the new value for that property. The value will not change in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be in a position to call the functions available to the bound Actor.
As opposed to the prior Variant Manager The Variant Manager is able to record properties that are revealed by Blueprints. These properties can then be automatically linked to Actors. It is also possible to bind your Actors' properties to Variants. If the Variant is enabled the property's value is captured, it will match the Variant's value. If the Variant is off, the property's captured values won't get changed.
You'll also be able check the constraints of the Variant you're currently working on in the Values panel. If your Variant is set at 150 percent BOM, as an example you'll see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
As with other components of Unreal Variants can be modified and added to your project. Once you've created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the properties of the Actor. To display the Variants within your interface, you can use thumbnail pictures.